FUJIMOTO Kanon

Faculty Division of Human Life and Environmental Sciences Research Group of Information and Communication Technology for LifeLecturer
Last Updated :2025/04/27

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Profile Information

  • Name (Japanese)

    Fujimoto
  • Name (Kana)

    Kanon

Research Interests

  • Sparial orientation
  • Self-motion perception
  • Virtual Reality
  • Postural control
  • Visual perception

Research History

  • Oct. 2024 - Present, Nara Women's University, Faculty Division of Human Life and Environmental Sciences, lecturer, Japan
  • Apr. 2020 - Present, 日本学術振興会, 特別研究員 (DC2), Japan
  • Apr. 2022 - Sep. 2024, Kyoto University, Graduate School of Letters, assistant professor, Japan
  • Oct. 2020 - Mar. 2022, Otemon Gakuin University, Faculty of Psychology Department of Psychology, 非常勤講師

Education

  • Apr. 2017 - Mar. 2022, Kyoto University, Graduate School of Letters, Japan
  • Apr. 2011 - Mar. 2015, Kyoto University, Faculty of Letters, Japan

Teaching Experience

  • 心理学(実習Ⅲ), Kyoto University, Apr. 2022 - Present
  • 心理学(大学院演習), Kyoto University, Apr. 2022 - Present
  • 系共通科目(心理学)(講義I), Kyoto University, Apr. 2022 - Present
  • 心理学(演習ⅠⅡ), Kyoto University, Apr. 2022 - Present
  • 心理学(実習ⅠAB)(心理学実験), Kyoto University, Apr. 2022 - Present
  • 心理学実験, Otemon Gakuin University, Oct. 2020 - Mar. 2022

■Ⅱ.研究活動実績

Published Papers

  • Journal of Vision, Association for Research in Vision and Ophthalmology (ARVO), Influence of scene aspect ratio and depth cues on verticality perception bias, Kanon Fujimoto; Hiroshi Ashida, 19 Jul. 2024, 24, 7, 12, 12, Scientific journal, 10.1167/jov.24.7.12
  • Refereed, Sage Open, SAGE Publications, Women Approach Cute Objects but Avoid Cute Adult Female Faces: Verification of Correlation between Body Sway and Cuteness Rating, Kana Kuraguchi; Kanon Fujimoto; Kosuke Taniguchi, Perceived cuteness motivates people to approach cute objects, but no evidence exists of unconscious approach behavior toward objects. Given the unconscious responses associated with cuteness perception, an unconscious drive to physically approach cute objects is likely to occur. However, approach behavior may or may not occur depending on whether or not the perceived cute object is an adult, a baby, or a non-human. In this study, we recruited 24 participants and conducted a correlation study between cuteness ratings and body sway to examine whether or not the approach response is dependent on perceived cuteness. Results showed that the approach or avoidance response to cute objects was observed only in women. For babies, the approach response occurred regardless of the degree of cuteness, but for adult female faces, the cuter the face, the more the avoidance response occurred. For non-human images, the cuter the image, the more the approach response occurred only in early period of observation time. These results suggest that cuteness perception controls physical distance differently depending on the target of evaluation., Apr. 2024, 14, 2, Scientific journal, 10.1177/21582440241255726
  • Frontiers in Virtual Reality, Frontiers Media SA, Comparing measurements of head motion and centre of pressure for body sway induced by optic flow on a head-mounted display, Hiroshi Ashida; Kanon Fujimoto, We compared two measures of visually induced body sway—head motion and centre of pressure (CoP)—that were simultaneously measured while observing optic flow on a head-mounted display (HMD). Head motion can be conveniently tracked with HMDs, but may have some features different from those of conventional CoP measurements, because of the complex joint structures of the human body. In this analysis, the responses were very similar (except for response gain), and we did not find any significant differences in time or frequency domains. Our results support the use of head motion as a potential predictor of variability in body sway, at least in studies of visually guided postural control., 14 Oct. 2022, 3, Scientific journal, 10.3389/frvir.2022.1026718
  • Refereed, Journal of Vision, Postural adjustment as a function of scene orientation, Kanon Fujimoto; Hiroshi Ashida, Visual orientation plays an important role in postural control, but the specific characteristics of postural response to orientation remain unknown. In this study, we investigated the relationship between postural response and the subjective visual vertical (SVV) as a function of scene orientation.We presented a virtual room including everyday objects through a head-mounted display and measured head tilt around the naso-occipital axis. The room orientation varied from 165° counterclockwise to 180° clockwise around the center of display in 15° increments. In a separate session, we also conducted a rod adjustment task to record the participant’s SVV in the tilted room.We applied a weighted vector sum model to head tilt and SVV error and obtained the weight of three visual cues to orientation: frame, horizon, and polarity.We found significant contributions for all visual cues to head tilt and SVV error. For SVV error, frame cues made the largest contribution, whereas polarity contribution made the smallest. For head tilt, there was no clear difference across visual cue types, although the order of contribution was similar to the SVV. These findings suggest that multiple visual cues to orientation are involved in postural control and imply different representations of vertical orientation across postural control and perception., Mar. 2022, 22, 4, 1, 11, Scientific journal, 10.1167/jov.22.4.1
  • Journal of Vision, Association for Research in Vision and Ophthalmology ({ARVO}), Postural adjustment as a function of the spatial frame tilt., Kanon Fujimoto; Hiroshi Ashida, 27 Sep. 2021, 21, 9, 2079, 2079, Scientific journal, 10.1167/jov.21.9.2079
  • Frontiers in Virtual Reality, Frontiers Media {SA}, Roles of the Retinotopic and Environmental Frames of Reference on Vection, Kanon Fujimoto; Hiroshi Ashida, Humans perceive self-motion using multisensory information, while vision has a dominant role as is utilized in virtual reality (VR) technologies. Previous studies reported that visual motion presented in the lower visual field (LoVF) induces stronger illusion of self-motion (vection) as compared with the upper visual field (UVF). However, it was still unknown whether the LoVF superiority in vection was based on the retinotopic frame, or rather related to the environmental frame of reference. Here, we investigated the influences of retinotopic and environmental frames on the LoVF superiority of vection. We presented a planer surface along the depth axis in one of four visual fields (upper, lower, right, or left). The texture on the surface moved forward or backward. Participants reported vection while observing the visual stimulus through a VR head mounted display (HMD) in the sitting posture or lateral recumbent position. Results showed that the visual motion induced stronger vection when presented in the LoVF compared with the UVF in both postures. Notably, the vection rating in LoVF was stronger in the sitting than in the recumbent. Moreover, recumbent participants reported stronger vection when the stimulus was presented in the gravitationally lower field than in the gravitationally upper field. These results demonstrate contribution of multiple spatial frames on self-motion perception and imply the importance of ground surface., 24 Nov. 2020, 1, Scientific journal, 10.3389/frvir.2020.581920
  • Frontiers in Psychology, Frontiers Media {SA}, Different Head-Sway Responses to Optic Flow in Sitting and Standing With a Head-Mounted Display, Kanon Fujimoto; Hiroshi Ashida, We investigated postural responses (head displacements) and self-motion perception (vection) to radial and lateral optic flows while sitting and standing by using a head-mounted display. We found that head displacement directions varied across postures. In the standing posture, radial optic flow generally produced the opposed head displacement against the perceived vection direction, consistent with the literature; however, in the sitting posture, the optic flow generally produced the following head displacement in the vection direction. In the standing posture, responses were evident soon after the onset of the optic flow presentation but became less clear in the latter half of a trial. The results, while less clear for lateral flows, were similar for both flow types. Our findings suggest partially distinct processes underlying vection and postural control., 06 Oct. 2020, 11, 577305, 577305, Scientific journal, True, 10.3389/fpsyg.2020.577305
  • i-Perception, Larger Head Displacement to Optic Flow Presented in the Lower Visual Field, Kanon Fujimoto; Hiroshi Ashida, Optic flow that simulates self-motion often produces postural adjustment. Although literature has suggested that human postural control depends largely on visual inputs from the lower field in the environment, effects of the vertical location of optic flow on postural responses are not well investigated. Here, we examined whether optic flow presented in the lower visual field produces stronger responses than optic flow in the upper visual field. Either expanding or contracting optic flow was presented in upper, lower, or full visual fields through an Oculus Rift head-mounted display. Head displacement and vection strength were measured. Results showed larger head displacement under the optic flow presentation in the full visual field and the lower visual field than the upper visual field, during early period of presentation of the contracting optic flow. Vection was strongest in the full visual field and weakest in the upper visual field. Our findings of lower field superiority in head displacement and vection support the notion that ecologically relevant information has a particularly important role in human postural control and self-motion perception., Nov. 2019, 10, 6, 2041669519886903, 2041669519886903, Scientific journal, True, 10.1177/2041669519886903

MISC

  • Not Refereed, Japanese journal of optics, Visually Induced Self-Motion Perception and Postural Control, Kanon Fujimoto, Nov. 2024, 53, 11, 461, 465, Introduction scientific journal

Presentations

  • 06 Mar. 2025, 04 Mar. 2025 - 06 Mar. 2025
  • Mayu Yamamoto; Kana Kuraguchi; Kanon Fujimoto; Yusuke Moriguchi, Budapest CEU Conference on Cognitive Development (BCCCD)2025, Women's Approach Behaviors Toward Children: Roles of Facial Cuteness, 10 Jan. 2025, 09 Jan. 2025 - 11 Jan. 2025
  • 08 Sep. 2024, 06 Sep. 2024 - 08 Sep. 2024
  • Kanon Fujimoto; Atsushi Wada, APCV2024 (The 16th Asia Pacific Conference on Vision), Singapore, Neural adaptation to visual background orientation: a wide-view fMRI study, 11 Jul. 2024, 10 Jul. 2024 - 12 Jul. 2024
  • 07 Jun. 2024, 06 Jun. 2024 - 07 Jun. 2024
  • 18 Jan. 2024, 17 Jan. 2024 - 19 Jan. 2024
  • 18 Nov. 2023, 18 Nov. 2023 - 18 Nov. 2023
  • Hiroshi Ashida; Kanon Fujimoto, European Conference on Visual Perception, Perceived speed in the upper and lower visual fields, 30 Aug. 2023, 27 Aug. 2023 - 31 Aug. 2023
  • Kanon Fujimoto; Hiroshi Ashida, European Conference on Visual Perception, Effect of room aspect ratio on verticality perception bias, 29 Aug. 2023, 27 Aug. 2023 - 31 Aug. 2023
  • 20 Jan. 2023, 18 Jan. 2023 - 20 Jan. 2023
  • 06 Sep. 2022, 05 Sep. 2022 - 07 Sep. 2022
  • 05 Sep. 2022, 05 Sep. 2022 - 07 Sep. 2022
  • 04 Dec. 2021, 03 Dec. 2021 - 05 Dec. 2021
  • 27 Nov. 2021, 26 Nov. 2021 - 27 Nov. 2021
  • 01 Sep. 2021, 01 Sep. 2021 - 08 Sep. 2021
  • Kuraguchi, K; Fujimoto, K; Taniguchi, K, 43rd European Conference on Visual Perception, Effects of cute adult and baby faces on evoking approaching behavior as measured by involuntary body sway., 23 Aug. 2021, 22 Aug. 2021 - 27 Aug. 2021
  • 19 Feb. 2021, 18 Feb. 2021 - 19 Feb. 2021
  • 21 Jan. 2021, 20 Jan. 2021 - 22 Jan. 2021
  • Fujimoto, K; Ashida, H, The 5th NTU-Kyoto University International Symposium of Human Science, Effects of retinotopic and gravitational frames on visually induced self-motion perception., 22 Dec. 2019, 21 Dec. 2019 - 22 Dec. 2019
  • Fujimoto, K; Ashida, H, The 15th Asia-Pacific Conference on Vision, Relationship between vection and head displacement in sitting and standing postures., 29 Jul. 2019, 28 Jul. 2019 - 01 Aug. 2019
  • 09 Mar. 2019, 09 Mar. 2019 - 10 Mar. 2019
  • 23 Oct. 2018, 22 Oct. 2018 - 23 Oct. 2018
  • 19 Jan. 2018, 17 Jan. 2018 - 19 Jan. 2018
  • 06 Sep. 2017, 06 Sep. 2017 - 08 Sep. 2017
  • Fujimoto, K; Ashida, H, 38th European Conference on Visual Perception, Asymmetric effects of stereoscopic depth on simultaneous lightness contrast., 27 Aug. 2015, 22 Aug. 2015 - 27 Aug. 2015

Research Projects

  • 若手研究, Apr. 2023 - Mar. 2026, 23K12932, 垂直知覚の視覚統合過程を支える神経機構の解明, 藤本 花音, 日本学術振興会, 科学研究費助成事業 若手研究, 京都大学, 4680000, 3600000, 1080000, kaken
  • 若手研究, Apr. 2021 - Mar. 2025, 21K13679, Coinvestigator not use grants, 他者への接近動機喚起メカニズム:かわいさ知覚と身体的反応の相互作用を指標として, 藏口 佳奈, 日本学術振興会, 科学研究費助成事業 若手研究, 大阪大学, 4420000, 3400000, 1020000, 本研究課題は,対峙する他者への接近動機や援助行動の表出機序の一端を明らかにすることを目的としている。その切り口として,かわいさ知覚に伴う身体的反応や知覚・認知的変容の生起プロセスが接近動機の喚起と直接的に結びついている可能性に着目する。
    2021年度は,主に(1)かわいさ知覚に関する研究知見の文献調査と(2)かわいさ知覚時の身体的反応生起に関する検証を行った。文献調査の成果としては,評論論文を執筆し現在審査中である。身体的反応生起の検証については,画像観察時の重心動揺と画像のかわいさ評定の相関関係を検証した。成人女性顔画像,乳幼児顔画像,人物以外の画像を観察している際の重心動揺を接近反応の指標として測定し,各画像の評定値との関連を調べたところ,女性参加者ではかわいさ評定との関連が見られ,特に成人女性顔のかわいさ評定と接近反応が負の相関を示した。一方で男性参加者ではかわいさ評定との関連は見られなかった。当該成果は国内外の学会で発表したうえで論文にまとめ現在審査中である。またかわいさ知覚時の身体的反応生起に関しては,他に瞳孔反応に着目し,画像のかわいさ評定と瞳孔変化率が相関していることを明らかにした。当該成果はすでに査読付き論文として公開されている。
    以上の結果から,かわいさ知覚時に身体的反応が生起することは明らかであるが,実験条件を今後さらに精査し,かわいさ知覚に伴う身体的反応の生起機序をより詳らかにすることを目指す。, kaken
  • 研究活動スタート支援, Aug. 2022 - Mar. 2024, 22K20315, 人間の垂直知覚を形成する視覚情報の統合処理過程の解明, 藤本 花音, 日本学術振興会, 科学研究費助成事業 研究活動スタート支援, 京都大学, 2860000, 2200000, 660000, kaken
  • Grant-in-Aid for Scientific Research (C), Apr. 2019 - Mar. 2023, 19K03367, Coinvestigator not use grants, Visual motion processing for self-motion perception and underlying brain network, 蘆田 宏, Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C), Kyoto University, 4420000, 3400000, 1020000, 新型コロナウィルス禍が終息せず本年度も実験研究の遂行に深刻な影響が生じた。そのため、今年度は本研究に関連する書籍の章と教科書の執筆に注力し、それらは2022年度に公刊される予定である。
    博士課程の学生によるVRゴーグルを用いた身体制御の研究は本課題に関わる有意義な成果となり、論文として出版することができた(Fujimoto & Ashida, 2022, JoV)。これまで、オプティックフローによる無意識的な姿勢制御と意識的な自己運動知覚(ベクション)の関係について研究を進めてきたが、姿勢制御には動的なオプティックフローだけではなく静止したシーンの情報も影響する。特に、視野全体が傾くことにより、立位姿勢の制御と垂直方向の知覚がともに影響される。VRゴーグルを着用して傾いたシーンを観察する実験の結果、頭部移動測定による姿勢制御と、垂直方向判断課題の結果はかなりよく似ていることがわかった。シーンの方向を規定する要因として90度周期の「フレーム」、180度周期の「水平線」、360度周期の「(オブジェクト)極性」の3つの周期からなる正弦波の組み合わせによるモデル(Dyde et al., 2006)が適用でき、垂直知覚に比して姿勢制御にはフレームの効果が若干大きいことが明らかになった。, kaken
  • 特別研究員奨励費, 24 Apr. 2020 - 31 Mar. 2022, 20J10183, 視覚誘導性自己運動感覚における自己身体の役割の包括的解明, 藤本 花音, 日本学術振興会, 科学研究費助成事業 特別研究員奨励費, 京都大学, 1700000, 1700000, 0, 本年度は,前年度で明らかにした「自己運動知覚における重力中心座標の影響」に着想を受け,検討対象を空間認識全体に広げ,垂直知覚における重力中心座標と自己中心座標系の影響を調査した.実験ではバーチャルリアリティ(VR)空間に表現した室内の3Dモデルをヘッドマウントディスプレイにて呈示し,垂直知覚及び頭部角度を測定した.VR空間は視線軸に対して360度の範囲でいずれかに傾いた状態で呈示された.VR空間の傾きに対する垂直知覚のバイアスを重力軸・自己身体軸・視覚的垂直軸の3ベクトル合成にてモデリングした結果,これらの座標軸が異なる重みづけを持ちながら垂直知覚に影響していることが明らかになった.更に,視覚的垂直軸は視覚手がかりの種類によって更に3軸(幾何学的傾き,レイアウトの傾き,物体の傾き)に分割されることがわかった.VR空間の傾きに対し,垂直知覚のバイアスだけでなく頭部回転反応も生じることが示された.頭部回転反応における各軸の重みづけパターンは垂直知覚と一致したが,知覚に比べ明瞭なものではなかったことから,知覚と姿勢制御が部分的に異なる機構により処理されていることが示唆された.前年度の成果と併せ,VR空間における人間の空間認識が視覚情報,身体情報,重力情報の統合によって形成されることが示唆された.本研究成果は国内外の学会や論文誌にて報告された.今後の研究では,多感覚統合から成る空間認識の神経メカニズムを,脳機能イメージングを用いて明らかにする., kaken
  • Grant-in-Aid for Scientific Research (B), 01 Apr. 2014 - 31 Mar. 2018, 26285165, Detection and integration of visual motion in terms of spatiotemporal gradients, Ashida Hiroshi; van Tonder Gert Jakobus; Smith Andrew T.; Lingnau Angelika; Schwarzbach Jens; Scott-Samuel Nicholas E.; CHEN Chien-Chung; UESAKI Maiko; Stevanov Jasmina; Furlan Michele; YAMASAKI Daiki; FUJIMOTIO Kanon; HATTORI Mika; YANG Xirui; KOHMURA Maiko, Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B), Kyoto University, 14950000, 11500000, 3450000, We have found some new pieces of evidence on the mechanisms of human visual motion perception and the underlying brain mechanisms. Major findings: 1) we found that the spatial frequency dependency in speed perception is the basis of the recently created Spinner illusion (A. Ho & S. Anstis). 2) we found brain areas that are responsible in visual self motion perception, and re-discovered the white matter fascicle connecting these areas. 3) discovery of audio-visual interaction that is specific to looming motion and is dependent on spatial congruence. Dr van Tonder, who was initially a formal member of this project, has developed a computational model for anomalous motion illusions, which was presented at a conference but is still under development for publication., url