Not Refereed, 2023
Refereed, Logic Journal of the IGPL, Oxford University Press, Sequent calculus for 3-valued paraconsistent logic QMPT0, Naoyuki Nide; Yuki Goto; Megumi Fujita, Aug. 2019, 27, 5, 507, 521
Refereed, Journal of Systems Science and Systems Engineering, Springer Verlag, Implementation of 3-Valued Paraconsistent Logic Programming Towards Decision Making System of Agents, Yuki Goto; Megumi Fujita; Naoyuki Nide, Due to the rapid development of applications of artificial intelligence and robotics in recent years, the necessity of reasoning and decision making with uncertain and inaccurate information is increasing. Since robots in the real world are always exposed to behavioral inaccuracies and uncertainty arising from recognition methods, they may occasionally encounter contradictory facts during reasoning on action decision. Paraconsistent logic programming is promising to make appropriate action decisions even when an agent is exposed to such uncertain information or contradictory facts, but there has been no implementation of this programming to the best of our knowledge. We propose a resolution algorithm for the 3-valued paraconsistent logic programming system QMPT0 and its implementation on SWI-Prolog. We also describe an application of the 3-valued paraconsistent logic programming regarding agent decision making., 12 May 2018, 27, 3, 1, 18, Scientific journal, 10.1007/s11518-018-5367-7
Refereed, Information Engineering Express, IIAI Publications, Toward a robot that acquires logical recognition of space, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, Dec. 2017, 3, 4, 1, 10
Refereed, IEICE Transactions on Information and Systems, Institute of Electronics, Information and Communication, Engineers, IEICE, Tracing werewolf game by using extended BDI model, Naoyuki Nide; Shiro Takata, The Werewolf game is a kind of role-playing game in which players have to guess other players’ roles from their speech acts (what they say). In this game, players have to estimate other players’ beliefs and intentions, and try to modify others’ intentions. The BDI model is a suitable one for this game, because it explicitly has notions of mental states, i.e. beliefs, desires and intentions. On the other hand, in this game, players’ beliefs are not completely known. Consequently, in many cases it is difficult for players to choose a unique strategy
in other words, players frequently have to maintain probabilistic intentions. However, the conventional BDI model does not have the notion of probabilistic mental states. In this paper, we propose an extension of BDI logic that can handle probabilistic mental states and use it to model some situations in the Werewolf game. We also show examples of deductions concerning those situations. We expect that this study will serve as a basis for developing a Werewolf game agent based on BDI logic in the future., 01 Dec. 2017, E100D, 12, 2888, 2896, International conference proceedings, 10.1587/transinf.2016AGP0004
Not Refereed, 教育システム研究別冊「本学の教員養成課程の改善・高度化に向けた大学教員と附属教員の連携研究推進事業」成果論文集, 奈良女子大学教育システム研究開発センター, 中学校技術科におけるプログラミングの導入授業の研究―学習目標及び評価の観点から―, 吉川 裕之; 新出 尚之; 高田 雅美, Oct. 2017
Not Refereed, Proc. of 34th JSSST annual conference, A Logical Model of Emotional Expressions and Time Course based on OCC theory, Nao Imai; Sara Asai; Mai Tsukamoto; Naoyuki Nide, Sep. 2017
Not Refereed, Proc. of 34th JSSST Annual Conference, Acquisition of object recognition ability of autonomous robot, Akemi Kanematsu; Fumiko Komatsu; Naoyuki Nide, Sep. 2017
Not Refereed, Proc. of 33rd JSSST annual conference, 日本ソフトウェア科学会, Developing BDI agent for controlling autonomous small robot with ability to reach target object, Shiori Tarui; Akemi Kanematsu; Naoyuki Nide, Sep. 2016, 33, 489, 493
Refereed, Proceedings - 2016 International Conference on Agents, ICA 2016, Institute of Electrical and Electronics Engineers Inc., Tracing Werewolf game by using extended BDI model, Naoyuki Nide; Shiro Takata, The werewolf game is a kind of role-playing game in which players have to guess other players' roles from their speech acts (what they say). In this game, players have to estimate other players' beliefs and intentions, and try to modify others' intentions. The BDI model is a suitable model for this game, because it explicitly has notions of mental states, i.e. beliefs, desires and intentions. On the other hand, in this game, players' beliefs are not completely known. Consequently, in many cases it is difficult for players to choose a unique strategy
in other words, players frequently have to maintain probabilistic intentions. However, the conventional BDI model does not have the notion of probabilistic mental states. In this paper, we propose an extension of BDI logic that can handle probabilistic mental states and use it to model some situations in the Werewolf game. We also show examples of deductions concerning that situations. We believe that this study will serve as a basis for developing a Werewolf game agent based on BDI logic., 10 Jan. 2017, 7, 12, International conference proceedings, 10.1109/ICA.2016.28
Refereed, Proceedings - 2016 International Conference on Agents, ICA 2016, Institute of Electrical and Electronics Engineers Inc., Autonomous control of mobile robots using logical representation of map and inference of location, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, We propose an action-decision method for autonomous mobile robots, in which a robot constructs a logical representation of a map of its surrounding environment from its perception and uses that map to determine a plan to logically reach its destination. We conducted an experiment in which a robot had a sub-goal to reach halfway to its destination and attempt to recognize that it has reached that sub-goal in order to proceed to the next goal. We first explain our experimental results then provide a discussion on these results and future work., 10 Jan. 2017, 78, 81, International conference proceedings, 10.1109/ICA.2016.38
Not Refereed, Proc. of 30th JSAI annual conference, Reliability Improvement of Basic Actions of Real World Robots, Shiro Takata; Naoyuki Nide, Jun. 2016
Not Refereed, Proc. of 30th JSAI annual conference, Stochastic strategy of agents with uncertain beliefs and BDI model, Naoyuki Nide; Shiro Takata, Jun. 2016
Refereed, Proc. of JAWS2015, Certification of ability to accomplish goals using atomic actions involving noises by formal method, Naoyuki Nide; Yuki Goto; Megumi Fujita; Shiro Takata, Oct. 2015, 150, 156
Refereed, IEICE Transactions on Information and Systems (Japanese Edition), A Logic for Rational Agents Which Handles Beliefs and State Transitions Probabilistically, Naoyuki Nide; Shiro Takata, Jun. 2015, J98-D, 6, 936, 947
Not Refereed, Proc. of 29th JSAI annual conference, 人工知能学会, Implementing simulation environment for BDI agents in continuous virtual world, Mika Kamemura; Naoyuki Nide; Shizuka Yunoki; Rena Miyata; Shiro Takata, May 2015, 29, 1, 3
Not Refereed, Proc. of 29th JSAI annual conference, 人工知能学会, Commitment Strategies for Basic Actions in Real World, Shiro Takata; Naoyuki Nide, May 2015, 29, 1, 4
Refereed, Proc. of 20th Robotics Symposia, Autonomous control of mobile robot using logical representation of map and inference about location, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, Mar. 2015, 37, 42
Refereed, Proc. of JAWS2014, A Logic for Rational Agents Which Handles Beliefs and State Transitions Probabilistically, Naoyuki Nide; Shiro Takata, Oct. 2014, 95, 98
Refereed, Proc. of JAWS2014, Robust Atomic Actions using Attractor States, Shiro Takata; Naoyuki Nide, Oct. 2014, 47, 50
Refereed, Proc. of JAWS2014, A Logical Model of Emotional Expressions based on OCC Theory, Akiko Ikenouchi; Naoyuki Nide, Oct. 2014, 91, 94
Refereed, Proc. of AAMAS 2014, Logic-based and robust decision making for robots in real world, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, May 2014, 1685, 1686
Not Refereed, Technical Report, IPSJ SIG-ICS, A semantics of Teleo-reactive Program that can handle uncertainty and its application, Yuki Goto; Megumi Fujita; Naoyuki Nide, Jan. 2014, 2014-ICS-173, 2
Refereed, IEICE Transactions on Information and Systems (Japanese Edition), The Institute of Electronics, Information and Communication Engineers, An Attempt to Construct Logical Model of Rational Agents Acting in Continuous State Space, Naoyuki Nide; Shiro Takata; Megumi Fujita, 実世界において周囲の状況に応じて行為選択を行う合理的エージェントにとって,仮想世界と大きく異なる点の一つは,環境が離散でなく連続であることであり,従ってそのモデル化を行うには,行為の結果到達する状態が連続的な確率分布をするようなモデルを用いることが自然かつ望ましいと考えられる.本論文では,我々が提案している拡張BDI論理であるTOMATOesを更に拡張し,連続した状態空間を扱えるようにすることを試みる., Dec. 2013, J96-D, 12, 2239, 2250
Refereed, Proc. of Knowledge Representation and Reasoning in Robotics (workshop at ICLP 2013), An architecture for autonomously controlling robot with embodiment in real world, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, Aug. 2013, 59, 71
Not Refereed, Proc. of 27th JSAI annual conference, 人工知能学会, Deduction system with oracle for an agent logic dealing with continuous state space, Naoyuki Nide; Megumi Fujita; Yuki Goto; Shiro Takata, Jun. 2013, 27, 1, 4
Not Refereed, Proc. of 27th JSAI annual conference, 人工知能学会, Stochastic inference with Connection Graph, Yuki Goto; Naoyuki Nide; Megumi Fujita, Jun. 2013, 27, 1, 4
Not Refereed, Proc. of 27th JSAI annual conference, The minimum plan modification of robot's actions under the dynamical environment, Megumi Fujita; Yuki Goto; Naoyuki Nide; Ken Satoh; Hiroshi Hosobe, Jun. 2013
Not Refereed, Technical Report, IPSJ SIG-MPS, Learning Atomic Actions Using Attractor States in the Real World, Shiro Takata; Naoyuki Nide; Yukihiro Hamasuna; Hitoshi Habe; Megumi Fujita, Feb. 2013, 2013-MPS-92, 24, 1, 6
Refereed, Proc. of JAWS2012, An Attempt to Construct Logical Model of Rational Agents Acting in Continuous State Space, Naoyuki Nide; Shiro Takata; Megumi Fujita, Oct. 2012
Refereed, Proc. of JAWS2012, Intelligent robot that considers attractor state of actions, Shiro Takata; Naoyuki Nide, Oct. 2012
Refereed, IPSJ Transactions on MPS, BDI Robots Who Adapt to the Diversity of the Real World, Megumi Fujita; Hiroko Katayama; Naoyuki Nide; Shiro Takata, Mar. 2012, 5, 1, 50, 64
Refereed, Proc. of 17th International Symposium on Artificial Life and Robotics (AROB 2012), Alife Robotics Co, Ltd., Importing dynamic planner to BDI agent creating flexible decision-making of policies for selecting robot actions in real world, Megumi Fujita; Hiroko Katayama; Yuko Ojima; Naoyuki Nide, Our aim is to create a more intelligent form of control for robots that can act autonomously for problem solving in the dynamic environments. The ability to select and modify the action decision policies to achieve the given goals in the most appropriate way as possible, and the easiest and most efficient way of implementation of such policy controls is required. We propose a flexible method for selecting policies of action decision in this paper, using a dynamic planner as the mechanism for determining the policies for action decision making We proved through experimentation that when a robot cannot achieve its goal using a specific policy, it can modify the given policy to achieve that goal with the use of our method. In particular, for robots in the real world, the error of beliefs due to a false recognition of the sensors may be the reason why a robot cannot achieve its goal, although this situation will not come to light in any simulation. Our method is effective for such situations., Jan. 2012, 955, 958
Refereed, Proc. of JAWS2011, From Reinforcement Learning to Deliberation in the Real World, Shiro Takata; Naoyuki Nide, Oct. 2011
Refereed, Proc. of JAWS2011, Toward Imcorporating Emotional Expressions into the Action Decision of BDI agents, Megumi Fujita; Utako Shimizu; Naoyuki Nide, Oct. 2011
Refereed, Proc. of JAWS2011, Toward a Construction of the Agent Execution System Based on BDI Logic, Hiroko Katayama; Megumi Fujita; Naoyuki Nide, Oct. 2011
Not Refereed, Technical Report, IPSJ SIG-MPS, BDI Robots Who Adapt to the Diversity of the Real World, Megumi Fujita; Hiroko Katayama; Naoyuki Nide; Shiro Takata, Sep. 2011, 2011-MPS-85
Not Refereed, Proc. of 29th RSJ annual conference, Toward robot control using emotional expression for action decision, Megumi Fujita; Utako Shimizu; Naoyuki Nide, Sep. 2011
Refereed, IPSJ Transactions on MPS, Modeling probabilistic state transitions using TOMATO and its application, Naoyuki Nide; Shiro Takata; Megumi Fujita, Jul. 2011, 4, 3, 59, 72
Not Refereed, Technical Report, IPSJ SIG-MPS, The intelligent control of robots in the real world using the autonomous agent model system with the concept of intention, Megumi Fujita; Hiroko Katayama; Yuko Ojima; Mayu Sumida; Yoshi Koyama; Naoyuki Nide; Shiro Takata, 本研究では、自律エージェントを用いた実世界上のロボットの制御について述べる。エージェントの設計モデルには BDI モデルを用い、これによりエージェントが目標達成のために一貫性のある、合理的な行動をとることが可能である。我々はこれを用いて、複数の機能の異なるロボットが予期しないタイミングで相互にコミュニケーションを取って協調行動をとる実験を行った。この実験では、シミュレーション上でのエージェントと実世界上でのロボットの振る舞いとの間の差異により生じる問題点があり、それに対処する必要があった。我々はこの実験を通じて、我々の実装におけるモデルの適用が現状のロボティクス分野への応用に対して有効であることを述べる。We describe a way of robot control in the real world using autonomous agent. Since we use the BDI model for designing agents, we can develop agents which can act rationally and consistently toward their goals. We conducted the experiment to make robots with different functions cooperate using communications between each other at unpredictable times. In that experiment, we found problems which occurred from the disparities between the agents in the computer simulation and the robots in the real world, and we dealt with these problems. Through that experiment, we show that the way we apply the BDI model to our implementation is effective against the current application of the robotics area., May 2011, 2011-MPS-83, 8, 1, 10
Refereed, Transactions of the Japanese Society for Artificial Intelligence, Modeling reinforcement learning using an extended BDI logic TOMATOes, Shiro Takata; Naoyuki Nide; Megumi Fujita, TOMATOes is an extension Of BDI logic, which introduced probabilistic state transitions and fix-point operators. Using TOMATOes, we can strictly describe and infer various properties of rational agents with those extended notions. In this paper, we give a detailed explanation of modeling of reinforcement learning with the Kripke structure used in TOMATOes, called BDI structure, and the description of transaction graph with policy using TOMATOes. In addition, we give some issues on rational agents for practical reasoning with the description of transaction graph using TOMATOes., 2011, 26, 1, 156, 165, Scientific journal, 10.1527/tjsai.26.156
Refereed, Transactions of the Japanese Society for Artificial Intelligence, Modeling cooperative actions using an extended BDI logic TOMATOes, Naoyuki Nide; Shiro Takata; Megumi Fujita, In multi-agent environments, to model cooperations among autonomous agents, many notions such as mutual beliefs and joint intentions, recognition of possibilities to achieve a goal with cooperation, and team formations, should be formally represented. In the traditional BDI logics, it is hard to treat them uniformly. We show the way to treat them uniformly using the fixed-point operator of the extended BDI logic TOMATOes. We also give some examples to apply it to the proof of some behaviors of multi-agent systems., 2011, 26, 1, 13, 24, Scientific journal, 10.1527/tjsai.26.13
Refereed, Proc. of JAWS2010, The Frexible Integration of the Planner which is Adaptable to Dynamic Environments and the BDI Agent Architecture, Megumi Fujita; Naoyuki Nide, Oct. 2010
Refereed, Proc. of JAWS2010, Formalizing Combination of Dynamic Planner and BDI agent, Naoyuki Nide; Megumi Fujita; Shiro Takata, Oct. 2010
Refereed, Proc. of JAWS2010, BDI Agent with Plan Libraries Generated using Rewards, Shiro Takata; Naoyuki Nide, Oct. 2010
Refereed, Proc. of JAWS2010, Versatility of subplans obtained from policies, Naoyuki Nide; Shiro Takata; Hiroko Katayama, Oct. 2010
Not Refereed, Proc. of 24th JSAI annual conference, Modeling various action decision processes of BDI agents, Naoyuki Nide, Jun. 2010
Not Refereed, Proc. of 24th JSAI annual conference, 人工知能学会, Replanning and Redetermining robot's action based on BDI architecture in the dynamical environment, Megumi Fujita; Hiroko Katayama; Yuko Ojima; Naoyuki Nide, Jun. 2010, 24, 1, 4
Refereed, Journal of Japanese Society for Artificial Intelligence, Logic Model of Autonomous Agents, Naoyuki Nide, May 2010, 25, 3, 419, 428
Not Refereed, Proc. of 51th Programming Symposium, Constraction of Varsatile Proof Figure Drawing Tools, Miki Ogawa; Hiroyasu Kamo; Naoyuki Nide, Jan. 2010, 2010, 73, 78
Refereed, Proc. of JAWS2009, Realization of flexible determination of actions in the real world using BDI-based robot, Megumi Fujita; Yuko Ojima; Hiroko Katayama; Naoyuki Nide, Oct. 2009, 354, 361
Refereed, Proc. of JAWS2009, Modeling Reinforcement Learning using an Extended BDI logic TOMATOes, Shiro Takata; Naoyuki Nide; Megumi Fujita, Oct. 2009, 131, 138
Refereed, Proc. of JAWS2009, Modeling cooperative actions using an extended BDI logic TOMATOes, Naoyuki Nide; Shiro Takata; Megumi Fujita, Oct. 2009, 429, 436
Not Refereed, Proc. of 74th JSAI SIG-FPAI, Modeling probabilistic state transitions using TOMATO, Naoyuki Nide; Shiro Takata; Megumi Fujita, Sep. 2009, 57, 64
Refereed, Proc. of CLIMA '09, BDI logic with probabilistic transition and fixed-point operator, Naoyuki Nide; Shiro Takata; Megumi Fujita, Aug. 2009, 71, 86
Not Refereed, IPSJ SIG Technical Report, Integration of BDI and Reinforcement Learning Using An Extended BDI logic, Shiro Takata; Naoyuki Nide, Mar. 2009, 2009-MPS-73, 57, 60
Refereed, Proc. of JAWS2008, Design and implementation of planning system for BDI agent which can fit into dynamical environment, Megumi Fujita; Naoyuki Nide, Oct. 2008
Not Refereed, Proc. of IPSJ Kansai-branch convention 2008, Basic design and implementation of multiagent system that enables reflective action underdynamic environment, Mariko Noguchi; Naoyuki Nide, Oct. 2008, 225, 228
Refereed, Proc. of JAWS2008, BDI logic with probabilistic transition and fixed operator, Naoyuki Nide, Oct. 2008
Refereed, Proc. of JAWS2008, Basic design and implementation of multiagent system that enables reflective action under dynamic environment, Mariko Noguchi; Naoyuki Nide, Oct. 2008
Not Refereed, Proc. of IPSJ Kansai-branch convention 2008, Design and implementation of planning system for BDI agent which can fit into dynamical environment, Megumi Fujita; Naoyuki Nide, Oct. 2008, 229, 232
Refereed, Proc. of PDPTA 2007, Construction of a Paper Classification System Using SVM, Naomi Ashida, Masami Takata, Akira Sasaki, Hiroyasu Kamo, Naoyuki Nide, Kazuki Joe, 2007, 979, 985
Refereed, Proc. of PDPTA 2007, Auto Classification of Feces for Health Condition Analysis, Miho Komatsubara, Chisato Ishikawa, Masami Takata, Hiroyasu Kamo, Naoyuki Nide, Kazuki Joe, 2007, 759, 765
Refereed, Proc. of PDPTA 2007, 3D Visualization System Gateau for Atmospheric Science, Eriko Touma, Katsuyuki Noguchi, Masami Takata, Hiroyasu Kamo, Naoyuki Nide, Kazuki Joe, 2007, 766, 772
Refereed, The IEICE transactions on information and systems, The Institute of Electronics, Information and Communication Engineers, Formal Verification Method of Realizing a Commitment Strategy in BDI Architecture, Tadashi Araragi; Shiro Takata; Naoyuki Nide, 本論文では,BDIアーキテクチャにおけるsingle-mindedコミットメント戦略の,論理的な枠組みに基づいた実現方法を考える.ここでは,single-mindedコミットメント戦略の推論を,新しいタイプのシステム検証の問題として定式化し,その問題を解く決定手続きを与える.single-mindedコミットメント戦略とは,エージェントがゴール(desire)を達成するために生成したサブゴール(intention)に対して,それが実現可能と思われる間は保持し,実現不可能と判断した場合にそのintentionを捨て,別のintentionを生成する行動戦略である.ここでの実現可能の判断とは,自分の今の状態と,自分のもつプラニングルール,別の言葉でいえば行動のためのプログラムをもとに未来の状況を先読みすることである.そして,その正確な処理のためには,プログラムの検証と同様な手続きが必要になる.ただし,この検証では,先読みの対象となるプログラム自体が,single-mindedコミットメント戦略に基づいて実行されるため,検証の対象となるシステムの状態遷移が検証の結果に左右されるという再帰的な構造をもつ.この特性は,これまでのシステム検証の研究では扱われてこなかった新しいタイプの問題を提起する.本論文では,この問題の一つの定式化を示し,その定式化に基づいて,その検証問題を解くアルゴリズムを与える., Jun. 2006, J89-D, 6, 1213, 1224
Refereed, Proc. of PDPTA 2006, Design of an Integrated Database System for Short-Term arthquake Prediction, Chisato Ishikawa, Hiroyasu Kamo, Naoyuki Nide, and Kazuki Joe, 2006, 853, 859
Refereed, Proc. of PDPTA 2006, A 3D Visualization System for Intuitive Analysis of Atmospheric Science, Eriko Touma, Kazuko Yamauchi, Hiroyasu Kamo, Naoyuki Nide, Sachiko Hayashida, and Kazuki Joe, 2006, 860, 866
Refereed, Proc. of PDPTA 2006, Design and Implementation of Gateau API for HDF-EOS, Kazuko Yamauchi, Eriko Touma, Hiroyasu Kamo, Naoyuki Nide, Sachiko Hayashida and Kazuki Joe, 2006, 867, 873
Refereed, Proc. of PDPTA 2006, Another RSS Reader with Visualization of Structured Documents and Effective Navigation, Satomi Hara, Hiroyasu Kamo, Naoyuki Nide and Kazuki Joe, 2006, 874, 880
Not Refereed, Proc. of 47th Programming Symposium, make in Prolog, Kotoyu Sasayama; Mariko Noguchi; Naoko Fujimoto; Hiroyasu Kamo; Naoyuki Nide, Jan. 2006, 161, 166
Refereed, Journal of Japanese Society for Artificial Intelligence, 人工知能学会, Logics for handling intentions, Naoyuki Nide; Shiro Takata, Jul. 2005, 20, 4, 425, 432
Refereed, Journal of Japanese Society for Artificial Intelligence, 人工知能学会, Agent architecture based on intention, Shiro Takata; Naoyuki Nide, Jul. 2005, 20, 4, 433, 440
Not Refereed, Proc. of 19th JSAI annual conference, Toward realization of BDI architecture that uses a combination of deliberation and reinforcement learning in selecting actions, Naoyuki Nide; Shiro Takata; Hiroshi Yamakawa; Kazuteru Miyazaki; Masayoshi Ohta, Jun. 2005
Refereed, IPSJ Transactions on MPS, Information Processing Society of Japan (IPSJ), A Deduction System of Extended BDI logic to Handle Mutual Belief, Naoyuki Nide; Shiro Takata; Tadashi Araragi, BDI logics are extensions of the predicate variant of CTL^* to represent the behavior of rational agents by introducing mental state operators. We previously presented deduction systems for CTL-based propositional BDI logics using sequent calculus. However, since the original BDI logics have only operators to represent the mental states of individual agents, they cannot handle mutual mental states for multiple agents. In this paper, we extend our deduction systems so that we can handle individual and mutual mental states for multiple agents in multi-agent environments. We also show some examples of proof in our system., Jan. 2005, 46, SIG2(TOM11), 85, 99
Refereed, Proc. of JAWS2004, Correspondence between BDI model and world model in reinforcement learning, Naoyuki Nide; Shiro Takata; Hiroshi Yamakawa; Kazuteru Miyazaki; Masayoshi Ohta, Oct. 2004, 378, 385
Refereed, Proc. of JAWS2004, An achievement method of BDI agent who practically reasons about the skill acquired using reinforcement learning, Shiro Takata; Naoyuki Nide; Hiroshi Yamakawa; Kazuteru Miyazaki; Masayoshi Ohta, Oct. 2004, 517, 524
Refereed, Proc. of JAWS2004, Generation of hierarchical sub-plan with acquired policy by reinforcement learning, Masayoshi Ohta; Hiroshi Yamakawa; Kazuteru Miyazaki; Shiro Takata; Naoyuki Nide, Oct. 2004, 511, 516
Not Refereed, 第18回人工知能学会全国大会論文集, 人工知能学会, 強化学習とBDIの統合について―カヌー・レーシングを例題とした統合手法の考察―, 高田 司郎; 山川 宏; 宮崎 和光; 新出 尚之; 長行 康男; 酒井 隆道, Jun. 2004, 18, 1, 4
Refereed, The IEICE Transactions on Information and Systems (Japanese Edition), The Institute of Electronics, Information and Communication Engineers, Reasoning About Mental State Compatibilities of Rational Agents and Its Applications, Naoyuki Nide; Shiro Takata; Tadashi Araragi, BDI logic[1],[2]は,合理的エージェントの仕様記述や実装の基礎概念として用いられている様相論理体系で,CTL^*[3]に心的状態を表現する様相オペレータを追加し,述語論理に拡張したものである.Raoらは,合理的エージェントに要請される心的状態の整合性を,BDI logicで記述している[1].合理的エージェントに関する論理ベースでの仕様検証や実装を行うには,これらの整合性を,演繹(えき)体系に導入することが必要と考えられる.本論文では,それらの整合性を定理としてもつような,命題論理のCTLベースのBDI logicに対するsequent calculusによる演繹体系と,その応用について述べる.これにより,合理的エージェントの性質に関する記述を,BDI logicを用いて検証や証明することが可能になる., Aug. 2003, J86-D-1, 8, 514, 523
Refereed, Systems and Computers in Japan, Design of Rational Agents for Performing Speech Acts Intentionally in Multi-Agent Environments, Shiro Takata; Yoshime Igarashi; Naoyuki Nide; Mika Enomoto; Kenji Mase; Ryohei Nakatsu, May 2003, 34, 8, 77, 88
Not Refereed, IPSJ SIG Technical Report, A Deduction System of Extended BDI logic to Handle Mutual Belief, Naoyuki Nide; Shiro Takata; Tadashi Araragi, Jan. 2003, 2003-MPS-44, 21, 24
Refereed, Computer Software, Japan Society for Software Science and Technology, Deduction Systems for BDI Logics using Sequent Calculus, Naoyuki Nide; Shiro Takata; Tadashi Araragi, 2003, 20, 1, 66, 83, Scientific journal, 10.11309/jssst.20.66
Refereed, Proc. of JAWS2002, Reasoning about mental state compatibilities of rational agents and its applications, Naoyuki Nide; Shiro Takata; Tadashi Araragi, Nov. 2002, 463, 470
Refereed, Proc. of JAWS2002, A multimodal interface for rational agents, Shiro Takata; Naoyuki Nide; Shinjiro Kawato; Kenji Mase, Nov. 2002, 345, 352
Not Refereed, Proc. of 19th JSSST annual conference, A Deduction System to Handle Mutual Belief and Cooperation, Naoyuki Nide; Shiro Takata; Tadashi Araragi, Sep. 2002
Refereed, Proc. of CLIMA '02, A Verification Method for a Commitment Strategy of the BDI Architecture, Tadashi Araragi; Shiro Takata; Naoyuki Nide, Aug. 2002, 109, 122
Refereed, Proc. of CLIMA '02, Deduction Systems for BDI Logics with Mental State Consistency, Naoyuki Nide; Shiro Takata; Tadashi Araragi, Aug. 2002, 123, 135
Refereed, Proc. of AAMAS '02, Deduction Systems for BDI Logics Using Sequent Calculus, Naoyuki Nide; Shiro Takata, Jul. 2002, 928, 935
Refereed, 第10回マルチエージェントと協調計算ワークショップ(MACC2001)論文集, Japan Society for Software Science and Technology, Deduction Systems for BDI Logics Using Sequent Calculus, Naoyuki Nide; Shiro Takata; Tadashi Araragi, Nov. 2001, 10, 20
Refereed, The IEICE Transactions on Information and Systems (Japanese Edition), The Institute of Electronics, Information and Communication Engineers, Design of Rational Agents for Performing Speech Acts Intentionally in Multi-Agent Environments, Shiro Takata; Yoshime Igarashi; Naoyuki Nide; Mika Enomoto; Kenji Mase; Ryohei Nakatsu, 本論文では, マルチエージェント環境において, 人間または他のエージェントと協調して問題解決を行うために, 言語行為を意図的に遂行する合理的エージェントの基本設計を提案する. 我々は, 信念(belief), 願望(desire), 意図(intention)に基づくBDIアーキテクチャを用いた合理的エージェントの構築を目標としている. 合理的エージェントは, 与えられた目標を達成するために, 自らの信念を用いてプランを熟考して選択し, 将来の熟考を制約する心的状態として, 選択したプランを意図として形成する. そして, 意図の事前条件が満たされれば, その意図を構成する言語行為を意図的に遂行する. 本論文では, まず, FIPAに準拠した基本通信行為とプロトコルをエージェントの言語行為として採用し, この言語行為を用いて遂行されるエージェント間のコミュニケーションで発生する条件分岐やメッセージを待つ同期などを, プラン本体に, 直接, 表現できるように拡張したBDIアーキテクチャを提案する. 次に, 研究所見学案内システムにおける研究者秘書エージェントの情報フィルタリングを用いて, 提案手法が有効であることを示す. 最後に, 将来, 重要な課題となる「利用者の丁寧な要求に対する合理的エージェントの拒否応答」に関する問題提起を行う., Aug. 2001, J84-D-I, 8, 1191, 1201
Refereed, Proc. of Interaction 2001 (IPSJ symposium), Design of rational agents who interact and communicate with other agents, Shiro Takata; Naoyuki Nide; Yoshime Igarashi; Kenji Mase, Mar. 2001, 187, 194
Refereed, Proc. of MACC2000, Extended BDI architecture, Shiro Takata; Naoyuki Nide; Yoshime Igarashi; Kenji Mase, Dec. 2000
Not Refereed, IPSJ SIG Technical Report, FIPA + BDI Architecture = Implementation of Rational Agent, Yoshime Igarashi; Shiro Takata; Naoyuki Nide; Kenji Mase, Nov. 2000, 2000-MPS-32, 21, 24
Not Refereed, ソフトウェアエージェントとその応用ワークショップ(SAA2000)論文集, Design of Rational Agents for Performing Speech Acts Intentionally in Multi-Agent Environments, Shiro Takata; Yoshime Igarashi; Naoyuki Nide; Mika Enomoto; Kenji Mase; Ryohei Nakatsu, Nov. 2000, 125, 132
Not Refereed, 情報処理学会第61回全国大会講演論文集, 個人化エージェントの意図的な情報フィルタリングについて, 五十嵐 新女; 高田 司郎; 間瀬 健二; 新出 尚之, Oct. 2000, 2-109, 2-110
Not Refereed, IPSJ SIG Technical Report, Information Processing Society of Japan (IPSJ), BDI Architecture with Dynamic Commitment Strategies, Shiro Takata; Naoyuki Nide; Yoshime Igarashi; Kenji Mase, According to Bratman's theory of intention, intentions play an important role in determining the action of rational agents as they seek to attain their goals, and manage to survive until the time of action. This characteristic of persistent intentions is called commitment. In this paper, we propose an extended BDI-architecture with dynamic choice of the three kinds of commitment strategies which Rao and Georgeff formalized using BDI logic., Sep. 2000, 2000-MPS-31, 85, 45, 48
Not Refereed, Keio Univ. IEI-RM, The User Interface for Multilingual Input in a Windowing Environment Using Automatons, Hideki Tsuiki; Naoyuki Nide; Hiroshi Kuribayashi; Masato Morisaki, 1993, 93-007
Refereed, Advances in Software Science and Technology, Academic Press, Inc. and Iwanami Shoten, Publishers, RACCO: A model logic programming language for Writing Models of Real-Time Process-Control Systems, Takashi Hattori; Reiji Nakajima; Naoyuki Nide; Takashi Sakuragawa; Kazuki Takenaka, 1992, 3, 53, 70
Refereed, Computer Software, Japan Society for Software Science and Technology, Excutable and Formalized Logic Programming Language Based on Time Interval Logic, Naoyuki Nide, 1991, 8, 5, 57, 78
Refereed, Distributed Environments---Software Paradigms and Workstations, Springer Verlag, MOA---A Model of Computer Environment and Its Interface for Supporting Highly Intelligent Human Work, Hiroyuki Tominaga; Naoyuki Nide, 1991, 209, 241
Not Refereed, IPSJ SIG Notes Software Foundation, Toward a Formal Description for User-Interface of Hypertext Systems, Hiroyuki Tominaga; Naoyuki Nide, 1989
Refereed, Advances in Software Science and Technology, Academic Press, Inc. and Iwanami Shoten, Publishers, Overview of GMW+Wnn System, Masami Hagiya; Takashi Hattori; Akitoshi Morishima; Reiji Nakajima; Naoyuki Nide; Ryotaro Okazaki; Takashi Sakuragawa; Takashi Suzuki; Hideki Tsuiki; Taiichi Yuasa, 1989, 1, 133, 156
Not Refereed, 日本ソフトウェア科学会第5回大会論文集, 区間時制論理に基づいた実行可能かつ公理的体系を持つ論理型言語AYA, 新出 尚之, 1988, 341, 344
Refereed, Proc. of 2nd IEEE International Conference on Computer Workstations, Overview of GMW+Wnn System, Masami Hagiya; Takashi Hattori; Akitoshi Morishima; Reiji Nakajima; Naoyuki Nide; Ryotaro Okazaki; Takashi Sakuragawa; Takashi Suzuki; Hideki Tsuiki; Taiichi Yuasa, 1988, 170, 177
Refereed, Computer Softwear, Japan Society for Software Science and Technology, RACCO: A Modal-Logic Programming Language for Writing Models of Real-time Process-Control Systems, Takashi Sakuragawa; Kazuki Takenaka; Reiji Nakajima; Naoyuki Nide; Takashi Hattori, RACCOは,実時間プロセス制御システムのソフトウェアを迅速かつ正確に開発し,保守するために,システムをモデル化して記述するための言語である.その意図するものは,動的で複雑なシステムの様々な構成要素とそれらの相互作用を自然にかつ簡潔に記述することである.記述したモデルのシミュレーション,低レベルコードへの等価変換・コンパイル等が可能なように考慮されている.本論文ではRACCOの文法および意味を具体的な例を用いて解説し,その形式的意味と実現について述べる.加えてRACCOの設計思想についても議論を行う., 1988, 5, 3, 22, 33
Not Refereed, 日本ソフトウェア科学会第4回大会論文集, Wnn日本語入力システムの仮名漢字変換について, 鈴木 隆; 立木 秀樹; 新出 尚之, 1987, 99, 102
Refereed, Electronic Notes in Theoretical Computer Science, Deduction systems for BDI logics with mental state consistency, Naoyuki Nide; Shiro Takata; Tadashi Araragi, BDI Logics, introduced by Rao et al., have been used as the theoretical basis of specification and implementation of rational agents. The aim of our research is to make full use of the expressive power of BDI Logics as executable specification languages of rational agents. To this end, we previously presented deduction systems for CTL-based propositional BDI Logics using sequent calculus. Since these systems have a decision algorithm that is extended from Wang's algorithm, they are suitable for applications such as automatic proving. However, they do not incorporate mental state consistency features, which are important for dealing with rational agents. In this paper, we extend our deduction systems by introducing mental state consistency features and explain their soundness and completeness. This approach allows us to check and prove the specifications and properties described by BDI Logics for rational agents. © 2002 Published by Elsevier Science B.V., Oct. 2002, 70, 5, 147, 159, International conference proceedings, 10.1016/S1571-0661(04)80593-0
Refereed, Electronic Notes in Theoretical Computer Science, A verification method for a commitment strategy of the BDI architecture, Tadashi Araragi; Shiro Takata; Naoyuki Nide, We present a method to solve a verification problem that arises in implementing a commitment strategy for the BDI architecture. This problem introduces a new aspect of verification such that a state transition depends on a verification done at each state. We formalize this problem and give a decision procedure for the verification. © 2002 Published by Elsevier Science B.V., Oct. 2002, 70, 5, 133, 146, International conference proceedings, 10.1016/S1571-0661(04)80592-9
Not Refereed, Proc. of JAWS2023, Logical Model of Autonomous Agents based on Non-classical Logic, NIDE, Naoyuki, Sep. 2023, Symposium